APA (7th ed.) Citation
Weits, E., & Ferreira, C. (2026). The role of gamification in shaping the brand loyalty of Generation Z consumers. Graduate School of Business (GSB).
Chicago Style (17th ed.) Citation
Weits, Elkin, and Caitlin Ferreira. The Role of Gamification in Shaping the Brand Loyalty of Generation Z Consumers. Graduate School of Business (GSB), 2026.
MLA (9th ed.) Citation
Weits, Elkin, and Caitlin Ferreira. The Role of Gamification in Shaping the Brand Loyalty of Generation Z Consumers. Graduate School of Business (GSB), 2026.
Warning: These citations may not always be 100% accurate.