(2026). Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis. Smart Learning Environments.
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Chicago Style (17th ed.) Citation
"Evaluating Computational Thinking Skills in Augmented Reality Game-based Learning (AR-GBL) Using Eye-tracking and Epistemic Network Analysis."
Smart Learning Environments 2026.
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MLA (9th ed.) Citation
"Evaluating Computational Thinking Skills in Augmented Reality Game-based Learning (AR-GBL) Using Eye-tracking and Epistemic Network Analysis."
Smart Learning Environments, 2026.
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Warning: These citations may not always be 100% accurate.