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Distributed texture-based terrain synthesis

Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process...

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Main Author: Tasse, Flora Ponjou
Other Authors: Gain, James
Format: Thesis
Language:English
Published: Department of Computer Science 2015
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access_status_str Open Access
author Tasse, Flora Ponjou
author2 Gain, James
author_browse Gain, James
Tasse, Flora Ponjou
author_facet Gain, James
Tasse, Flora Ponjou
author_sort Tasse, Flora Ponjou
collection Thesis
description Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This thesis investigates the use of texture synthesis techniques on real landscapes to improve realism and the use of sketch-based interfaces to enable intuitive user control.
format Thesis
id oai:open.uct.ac.za:11427/10910
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:40:12.583Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2015
publishDateRange 2015
publishDateSort 2015
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/10910 Distributed texture-based terrain synthesis Tasse, Flora Ponjou Gain, James Marais, Patrick Computer Science Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This thesis investigates the use of texture synthesis techniques on real landscapes to improve realism and the use of sketch-based interfaces to enable intuitive user control. 2015-01-01T13:11:38Z 2015-01-01T13:11:38Z 2011 Master Thesis Masters MSc http://hdl.handle.net/11427/10910 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Tasse, Flora Ponjou
Distributed texture-based terrain synthesis
thesis_degree_str Master's
title Distributed texture-based terrain synthesis
title_full Distributed texture-based terrain synthesis
title_fullStr Distributed texture-based terrain synthesis
title_full_unstemmed Distributed texture-based terrain synthesis
title_short Distributed texture-based terrain synthesis
title_sort distributed texture based terrain synthesis
topic Computer Science
url http://hdl.handle.net/11427/10910
work_keys_str_mv AT tassefloraponjou distributedtexturebasedterrainsynthesis