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Includes abstract.
| Main Author: | |
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| Format: | Thesis |
| Language: | English |
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Centre for Film and Media Studies
2015
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| _version_ | 1867613393575215104 |
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| access_status_str | Open Access |
| author | Salie, Rushdi |
| author_browse | Salie, Rushdi |
| author_facet | Salie, Rushdi |
| author_sort | Salie, Rushdi |
| collection | Thesis |
| description | Includes abstract. |
| format | Thesis |
| id | oai:open.uct.ac.za:11427/11556 |
| institution | University of Cape Town (South Africa) |
| language | eng |
| last_indexed | 2026-06-10T12:35:26.428Z |
| license_str | Not specified — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository |
| publishDate | 2015 |
| publishDateRange | 2015 |
| publishDateSort | 2015 |
| publisher | Centre for Film and Media Studies |
| publisherStr | Centre for Film and Media Studies |
| record_format | dspace |
| source_str | UCTD — University of Cape Town Open Access Repository |
| spelling | oai:open.uct.ac.za:11427/11556 The social context of LAN gaming Salie, Rushdi Media Theory and Practice Includes abstract. Includes bibliographical references (leaves 58-61). Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills. 2015-01-06T12:05:33Z 2015-01-06T12:05:33Z 2011 Master Thesis Masters MA http://hdl.handle.net/11427/11556 eng application/pdf Centre for Film and Media Studies Faculty of Humanities University of Cape Town |
| spellingShingle | Media Theory and Practice Salie, Rushdi The social context of LAN gaming |
| thesis_degree_str | Master's |
| title | The social context of LAN gaming |
| title_full | The social context of LAN gaming |
| title_fullStr | The social context of LAN gaming |
| title_full_unstemmed | The social context of LAN gaming |
| title_short | The social context of LAN gaming |
| title_sort | social context of lan gaming |
| topic | Media Theory and Practice |
| url | http://hdl.handle.net/11427/11556 |
| work_keys_str_mv | AT salierushdi thesocialcontextoflangaming AT salierushdi socialcontextoflangaming |