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Volumetric cloud generation using a Chinese brush calligraphy style

Includes bibliographical references.

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Bibliographic Details
Main Author: Wei, Chen
Other Authors: Gain, James
Format: Thesis
Language:English
Published: Department of Computer Science 2015
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access_status_str Open Access
author Wei, Chen
author2 Gain, James
author_browse Gain, James
Wei, Chen
author_facet Gain, James
Wei, Chen
author_sort Wei, Chen
collection Thesis
description Includes bibliographical references.
format Thesis
id oai:open.uct.ac.za:11427/13034
institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:52:30.240Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2015
publishDateRange 2015
publishDateSort 2015
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/13034 Volumetric cloud generation using a Chinese brush calligraphy style Wei, Chen Gain, James Marais, Patrick Computer Science Includes bibliographical references. Clouds are an important feature of any real or simulated environment in which the sky is visible. Their amorphous, ever-changing and illuminated features make the sky vivid and beautiful. However, these features increase both the complexity of real time rendering and modelling. It is difficult to design and build volumetric clouds in an easy and intuitive way, particularly if the interface is intended for artists rather than programmers. We propose a novel modelling system motivated by an ancient painting style, Chinese Landscape Painting, to address this problem. With the use of only one brush and one colour, an artist can paint a vivid and detailed landscape efficiently. In this research, we develop three emulations of a Chinese brush: a skeleton-based brush, a 2D texture footprint and a dynamic 3D footprint, all driven by the motion and pressure of a stylus pen. We propose a hybrid mapping to generate both the body and surface of volumetric clouds from the brush footprints. Our interface integrates these components along with 3D canvas control and GPU-based volumetric rendering into an interactive cloud modelling system. Our cloud modelling system is able to create various types of clouds occurring in nature. User tests indicate that our brush calligraphy approach is preferred to conventional volumetric cloud modelling and that it produces convincing 3D cloud formations in an intuitive and interactive fashion. While traditional modelling systems focus on surface generation of 3D objects, our brush calligraphy technique constructs the interior structure. This forms the basis of a new modelling style for objects with amorphous shape. 2015-05-28T12:32:14Z 2015-05-28T12:32:14Z 2014 Doctoral Thesis Doctoral PhD http://hdl.handle.net/11427/13034 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Wei, Chen
Volumetric cloud generation using a Chinese brush calligraphy style
thesis_degree_str Doctoral
title Volumetric cloud generation using a Chinese brush calligraphy style
title_full Volumetric cloud generation using a Chinese brush calligraphy style
title_fullStr Volumetric cloud generation using a Chinese brush calligraphy style
title_full_unstemmed Volumetric cloud generation using a Chinese brush calligraphy style
title_short Volumetric cloud generation using a Chinese brush calligraphy style
title_sort volumetric cloud generation using a chinese brush calligraphy style
topic Computer Science
url http://hdl.handle.net/11427/13034
work_keys_str_mv AT weichen volumetriccloudgenerationusingachinesebrushcalligraphystyle