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Recent studies have shown that the social context in which people play digital multiplayer games has an effect on their experience. Whether co-players are in the same location ("co-located") or in different locations ("mediated") changes how they interact with the game and with one another. We set o...
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| Format: | Thesis |
| Language: | English |
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Department of Computer Science
2018
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| _version_ | 1867613321265414144 |
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| access_status_str | Open Access |
| author | Terblanche, Marcel |
| author2 | Blake, Edwin H |
| author_browse | Blake, Edwin H Terblanche, Marcel |
| author_facet | Blake, Edwin H Terblanche, Marcel |
| author_sort | Terblanche, Marcel |
| collection | Thesis |
| description | Recent studies have shown that the social context in which people play digital multiplayer games has an effect on their experience. Whether co-players are in the same location ("co-located") or in different locations ("mediated") changes how they interact with the game and with one another. We set out to explore how these complex psychological dynamics played out in a collaborative multiplayer game, since most of the research to date has been focused on competitive gameplay scenarios. To this end, we designed a two-player puzzle-based gaming apparatus called COLAB, implementing specific features that have been proven to foster collaboration and preclude competition between players. The independent variable was player location; the dependent variable was game experience, as measured by the Social Presence in Gaming Questionnaire and the Game Experience Questionnaire, two comprehensive self-report instruments. We found a significant difference in the game experiences of players collaborating in the same location versus players collaborating in different locations. Specifically, co-located players of the collaborative game experienced significantly higher scores for negative experience than mediated players did, while mediated players experienced significantly higher levels of three key game-experience measures: positive affect, immersion, and flow. |
| format | Thesis |
| id | oai:open.uct.ac.za:11427/27308 |
| institution | University of Cape Town (South Africa) |
| language | eng |
| last_indexed | 2026-06-10T12:34:14.045Z |
| license_str | Not specified — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository |
| publishDate | 2018 |
| publishDateRange | 2018 |
| publishDateSort | 2018 |
| publisher | Department of Computer Science |
| publisherStr | Department of Computer Science |
| record_format | dspace |
| source_str | UCTD — University of Cape Town Open Access Repository |
| spelling | oai:open.uct.ac.za:11427/27308 COLAB: social context and user experience in collaborative multiplayer games Terblanche, Marcel Blake, Edwin H Computer Science Recent studies have shown that the social context in which people play digital multiplayer games has an effect on their experience. Whether co-players are in the same location ("co-located") or in different locations ("mediated") changes how they interact with the game and with one another. We set out to explore how these complex psychological dynamics played out in a collaborative multiplayer game, since most of the research to date has been focused on competitive gameplay scenarios. To this end, we designed a two-player puzzle-based gaming apparatus called COLAB, implementing specific features that have been proven to foster collaboration and preclude competition between players. The independent variable was player location; the dependent variable was game experience, as measured by the Social Presence in Gaming Questionnaire and the Game Experience Questionnaire, two comprehensive self-report instruments. We found a significant difference in the game experiences of players collaborating in the same location versus players collaborating in different locations. Specifically, co-located players of the collaborative game experienced significantly higher scores for negative experience than mediated players did, while mediated players experienced significantly higher levels of three key game-experience measures: positive affect, immersion, and flow. 2018-02-05T13:04:30Z 2018-02-05T13:04:30Z 2017 Master Thesis Masters MSc http://hdl.handle.net/11427/27308 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town |
| spellingShingle | Computer Science Terblanche, Marcel COLAB: social context and user experience in collaborative multiplayer games |
| thesis_degree_str | Master's |
| title | COLAB: social context and user experience in collaborative multiplayer games |
| title_full | COLAB: social context and user experience in collaborative multiplayer games |
| title_fullStr | COLAB: social context and user experience in collaborative multiplayer games |
| title_full_unstemmed | COLAB: social context and user experience in collaborative multiplayer games |
| title_short | COLAB: social context and user experience in collaborative multiplayer games |
| title_sort | colab social context and user experience in collaborative multiplayer games |
| topic | Computer Science |
| url | http://hdl.handle.net/11427/27308 |
| work_keys_str_mv | AT terblanchemarcel colabsocialcontextanduserexperienceincollaborativemultiplayergames |