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Using programming tools in virtual environments

Bibliography: leaves 108-115.

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Bibliographic Details
Main Author: Yang, Shih-min
Other Authors: Marsden, Gary
Format: Thesis
Language:English
Published: Department of Computer Science 2014
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access_status_str Open Access
author Yang, Shih-min
author2 Marsden, Gary
author_browse Marsden, Gary
Yang, Shih-min
author_facet Marsden, Gary
Yang, Shih-min
author_sort Yang, Shih-min
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description Bibliography: leaves 108-115.
format Thesis
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institution University of Cape Town (South Africa)
language eng
last_indexed 2026-06-10T12:31:31.816Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2014
publishDateRange 2014
publishDateSort 2014
publisher Department of Computer Science
publisherStr Department of Computer Science
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source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/7414 Using programming tools in virtual environments Yang, Shih-min Marsden, Gary Computer Science Bibliography: leaves 108-115. Presence is the sense of being in the computer-generated environment. It is regarded as the key to understanding the success of a virtual environment. In this research we focus on desktop virtual environment authoring tools. We believe that presence is also important in authoring tools because with greater presence, people can enjoy the process of building virtual environments and increase the task performance. The type of desktop virtual environment authoring tool we are interested in is represented best by Alice. It allows novice users, who do not have knowledge of computing, to create virtual environments. We have identified some problems in Alice with respect to presence and human-computer interaction. In this dissertation, we built four virtual environment prototypes with three different interaction methods. The three interactions were: the conventional interaction method; the “tool approach” and the “pin approach"". These four prototypes were used in two experiments. In the first (presence) experiment, we investigated whether the sense of presence can be maintained with our novel interaction method. We hypothesised that the level of presence should be higher in the tool approach prototype than that in the conventional approach prototype. However, we found no difference between the mean of the presence scores in the two systems, although the presence generated in the tool approach prototype was slightly greater than in the conventional approach prototype. 2014-09-10T12:36:27Z 2014-09-10T12:36:27Z 2002 Master Thesis Masters MSc http://hdl.handle.net/11427/7414 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Yang, Shih-min
Using programming tools in virtual environments
thesis_degree_str Master's
title Using programming tools in virtual environments
title_full Using programming tools in virtual environments
title_fullStr Using programming tools in virtual environments
title_full_unstemmed Using programming tools in virtual environments
title_short Using programming tools in virtual environments
title_sort using programming tools in virtual environments
topic Computer Science
url http://hdl.handle.net/11427/7414
work_keys_str_mv AT yangshihmin usingprogrammingtoolsinvirtualenvironments