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Bibliography: leaves 108-115.
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| Format: | Thesis |
| Language: | English |
| Published: |
Department of Computer Science
2014
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| _version_ | 1867613149553754112 |
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| access_status_str | Open Access |
| author | Yang, Shih-min |
| author2 | Marsden, Gary |
| author_browse | Marsden, Gary Yang, Shih-min |
| author_facet | Marsden, Gary Yang, Shih-min |
| author_sort | Yang, Shih-min |
| collection | Thesis |
| description | Bibliography: leaves 108-115. |
| format | Thesis |
| id | oai:open.uct.ac.za:11427/7414 |
| institution | University of Cape Town (South Africa) |
| language | eng |
| last_indexed | 2026-06-10T12:31:31.816Z |
| license_str | Not specified — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository |
| publishDate | 2014 |
| publishDateRange | 2014 |
| publishDateSort | 2014 |
| publisher | Department of Computer Science |
| publisherStr | Department of Computer Science |
| record_format | dspace |
| source_str | UCTD — University of Cape Town Open Access Repository |
| spelling | oai:open.uct.ac.za:11427/7414 Using programming tools in virtual environments Yang, Shih-min Marsden, Gary Computer Science Bibliography: leaves 108-115. Presence is the sense of being in the computer-generated environment. It is regarded as the key to understanding the success of a virtual environment. In this research we focus on desktop virtual environment authoring tools. We believe that presence is also important in authoring tools because with greater presence, people can enjoy the process of building virtual environments and increase the task performance. The type of desktop virtual environment authoring tool we are interested in is represented best by Alice. It allows novice users, who do not have knowledge of computing, to create virtual environments. We have identified some problems in Alice with respect to presence and human-computer interaction. In this dissertation, we built four virtual environment prototypes with three different interaction methods. The three interactions were: the conventional interaction method; the “tool approach” and the “pin approach"". These four prototypes were used in two experiments. In the first (presence) experiment, we investigated whether the sense of presence can be maintained with our novel interaction method. We hypothesised that the level of presence should be higher in the tool approach prototype than that in the conventional approach prototype. However, we found no difference between the mean of the presence scores in the two systems, although the presence generated in the tool approach prototype was slightly greater than in the conventional approach prototype. 2014-09-10T12:36:27Z 2014-09-10T12:36:27Z 2002 Master Thesis Masters MSc http://hdl.handle.net/11427/7414 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town |
| spellingShingle | Computer Science Yang, Shih-min Using programming tools in virtual environments |
| thesis_degree_str | Master's |
| title | Using programming tools in virtual environments |
| title_full | Using programming tools in virtual environments |
| title_fullStr | Using programming tools in virtual environments |
| title_full_unstemmed | Using programming tools in virtual environments |
| title_short | Using programming tools in virtual environments |
| title_sort | using programming tools in virtual environments |
| topic | Computer Science |
| url | http://hdl.handle.net/11427/7414 |
| work_keys_str_mv | AT yangshihmin usingprogrammingtoolsinvirtualenvironments |