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Includes bibliographical references.
| Main Author: | |
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| Other Authors: | |
| Format: | Thesis |
| Language: | English |
| Published: |
Department of Computer Science
2014
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| _version_ | 1867613166351941632 |
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| access_status_str | Open Access |
| author | Wood, Daniel |
| author2 | Marais, Patrick |
| author_browse | Marais, Patrick Wood, Daniel |
| author_facet | Marais, Patrick Wood, Daniel |
| author_sort | Wood, Daniel |
| collection | Thesis |
| description | Includes bibliographical references. |
| format | Thesis |
| id | oai:open.uct.ac.za:11427/9201 |
| institution | University of Cape Town (South Africa) |
| language | eng |
| last_indexed | 2026-06-10T12:31:48.735Z |
| license_str | Not specified — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository |
| publishDate | 2014 |
| publishDateRange | 2014 |
| publishDateSort | 2014 |
| publisher | Department of Computer Science |
| publisherStr | Department of Computer Science |
| record_format | dspace |
| source_str | UCTD — University of Cape Town Open Access Repository |
| spelling | oai:open.uct.ac.za:11427/9201 Fast galactic structure finding using graphics processing units Wood, Daniel Marais, Patrick Faltenbacher, Andreas Includes bibliographical references. Cosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU. 2014-11-05T03:57:28Z 2014-11-05T03:57:28Z 2014 Master Thesis Masters MSc http://hdl.handle.net/11427/9201 eng application/pdf Department of Computer Science Faculty of Science University of Cape Town |
| spellingShingle | Wood, Daniel Fast galactic structure finding using graphics processing units |
| thesis_degree_str | Master's |
| title | Fast galactic structure finding using graphics processing units |
| title_full | Fast galactic structure finding using graphics processing units |
| title_fullStr | Fast galactic structure finding using graphics processing units |
| title_full_unstemmed | Fast galactic structure finding using graphics processing units |
| title_short | Fast galactic structure finding using graphics processing units |
| title_sort | fast galactic structure finding using graphics processing units |
| url | http://hdl.handle.net/11427/9201 |
| work_keys_str_mv | AT wooddaniel fastgalacticstructurefindingusinggraphicsprocessingunits |