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Particle selection and parameterisation in virtual reality

This dissertation investigates the application of Virtual Reality (VR) technology in enhancing the selection and parameterisation of astronomical data compared to traditional desktop environments. Through the development and evaluation of the Immersive Data Visualisation Interactive Explorer for Par...

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Main Author: Keren, Gil Boaz
Other Authors: Gain, James
Format: Thesis
Language:Eng
Published: Department of Computer Science 2025
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access_status_str Open Access
author Keren, Gil Boaz
author2 Gain, James
author_browse Gain, James
Keren, Gil Boaz
author_facet Gain, James
Keren, Gil Boaz
author_sort Keren, Gil Boaz
collection Thesis
description This dissertation investigates the application of Virtual Reality (VR) technology in enhancing the selection and parameterisation of astronomical data compared to traditional desktop environments. Through the development and evaluation of the Immersive Data Visualisation Interactive Explorer for Particle Rendering (iDaVIE-p), a novel software application designed for both VR and desktop interfaces, this study explores VR's potential to improve accuracy, efficiency, and user experience in scientific research, particularly in astronomy, where datasets are large and complex. The primary focus of this research is to establish whether VR technology surpasses desktop environments in terms of task performance metrics such as accuracy, efficiency, usability, workload, and flow and how parameter tuning influences these metrics. Our experimental design involves a hybrid of within and between-subject comparison, engaging participants in tasks that require selecting and adjusting parameters of celestial objects represented as particles. Participants utilised the iDaVIE-p software in both VR and desktop, providing feedback through established questionnaires like the System Usability Scale, NASA Task Load Index, and Flow State Scale. The results indicate that while accuracy remained comparable between VR and desktop interfaces, VR significantly enhanced efficiency, with tasks completed 28% faster on average. Additionally, VR outperformed desktop in usability, workload, and flow metrics, evidencing a more engaging and less taxing experience. Surprisingly, these benefits were realized even among participants with limited VR experience, underscoring VR's intuitive interaction with three-dimensional (3D) environments. However, the study found mixed outcomes regarding parameter tuning, showing minor improvements in accuracy but a similar minor decrease in efficiency, suggesting a possible tradeoff between the two and that further research is needed to optimise parameter adjustments for task performance. This dissertation underscores VR's transformative potential in scientific research, offering insights into its advantages over traditional desktop interfaces for interacting with complex, 3D datasets. The findings advocate for the broader adoption of VR technology in scientific settings where tasks and datasets are 3D, as was in our case, highlighting its capacity to enhance user satisfaction, efficiency, and engagement in data selection tasks.
format Thesis
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institution University of Cape Town (South Africa)
language Eng
last_indexed 2026-06-10T12:48:03.986Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from UCTD — University of Cape Town Open Access Repository
publishDate 2025
publishDateRange 2025
publishDateSort 2025
publisher Department of Computer Science
publisherStr Department of Computer Science
record_format dspace
source_str UCTD — University of Cape Town Open Access Repository
spelling oai:open.uct.ac.za:11427/41020 Particle selection and parameterisation in virtual reality Keren, Gil Boaz Gain, James Marais Patrick Computer Science This dissertation investigates the application of Virtual Reality (VR) technology in enhancing the selection and parameterisation of astronomical data compared to traditional desktop environments. Through the development and evaluation of the Immersive Data Visualisation Interactive Explorer for Particle Rendering (iDaVIE-p), a novel software application designed for both VR and desktop interfaces, this study explores VR's potential to improve accuracy, efficiency, and user experience in scientific research, particularly in astronomy, where datasets are large and complex. The primary focus of this research is to establish whether VR technology surpasses desktop environments in terms of task performance metrics such as accuracy, efficiency, usability, workload, and flow and how parameter tuning influences these metrics. Our experimental design involves a hybrid of within and between-subject comparison, engaging participants in tasks that require selecting and adjusting parameters of celestial objects represented as particles. Participants utilised the iDaVIE-p software in both VR and desktop, providing feedback through established questionnaires like the System Usability Scale, NASA Task Load Index, and Flow State Scale. The results indicate that while accuracy remained comparable between VR and desktop interfaces, VR significantly enhanced efficiency, with tasks completed 28% faster on average. Additionally, VR outperformed desktop in usability, workload, and flow metrics, evidencing a more engaging and less taxing experience. Surprisingly, these benefits were realized even among participants with limited VR experience, underscoring VR's intuitive interaction with three-dimensional (3D) environments. However, the study found mixed outcomes regarding parameter tuning, showing minor improvements in accuracy but a similar minor decrease in efficiency, suggesting a possible tradeoff between the two and that further research is needed to optimise parameter adjustments for task performance. This dissertation underscores VR's transformative potential in scientific research, offering insights into its advantages over traditional desktop interfaces for interacting with complex, 3D datasets. The findings advocate for the broader adoption of VR technology in scientific settings where tasks and datasets are 3D, as was in our case, highlighting its capacity to enhance user satisfaction, efficiency, and engagement in data selection tasks. 2025-02-25T13:04:47Z 2025-02-25T13:04:47Z 2024 2025-02-25T12:52:43Z Thesis / Dissertation Masters MSc http://hdl.handle.net/11427/41020 Eng application/pdf Department of Computer Science Faculty of Science University of Cape Town
spellingShingle Computer Science
Keren, Gil Boaz
Particle selection and parameterisation in virtual reality
thesis_degree_str Master's
title Particle selection and parameterisation in virtual reality
title_full Particle selection and parameterisation in virtual reality
title_fullStr Particle selection and parameterisation in virtual reality
title_full_unstemmed Particle selection and parameterisation in virtual reality
title_short Particle selection and parameterisation in virtual reality
title_sort particle selection and parameterisation in virtual reality
topic Computer Science
url http://hdl.handle.net/11427/41020
work_keys_str_mv AT kerengilboaz particleselectionandparameterisationinvirtualreality