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| Published in: | JMIR Serious Games |
|---|---|
| Format: | Online Article RSS Article |
| Published: |
2026
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| Subjects: | |
| Tags: |
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| _version_ | 1867754657823064066 |
|---|---|
| collection | WordPress RSS FRELIP Feed Integration |
| container_title | JMIR Serious Games |
| description | |
| discipline_display | Computer Games |
| discipline_facet | Computer Games |
| format | Online Article RSS Article |
| genre | Journal Article |
| id | rss_article:90664 |
| institution | FRELIP |
| journal_source_facet | JMIR Serious Games |
| last_indexed | 2026-06-12T02:00:45.559Z |
| publishDate | 2026 |
| publishDateSort | 2026 |
| record_format | rss_article |
| spellingShingle | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study Computer Games General Computer Games |
| sub_discipline_display | General |
| sub_discipline_facet | General |
| subject_display | Computer Games General Computer Games Computer Games General Computer Games |
| subject_facet | Computer Games General Computer Games |
| title | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study |
| title_auth | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study |
| title_full | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study |
| title_fullStr | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study |
| title_full_unstemmed | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study |
| title_short | The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study |
| title_sort | the impact of gamified teaching on undergraduate nursing students’ disaster nursing competence, self-efficacy, and self-directed learning ability: quasi-experimental study |
| topic | Computer Games General Computer Games |
| url | https://games.jmir.org/2026/1/e85947 |