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The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study

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Published in:JMIR Serious Games
Format: Online Article RSS Article
Published: 2026
Subjects:
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container_title JMIR Serious Games
description
discipline_display Computer Games
discipline_facet Computer Games
format Online Article
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genre Journal Article
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institution FRELIP
journal_source_facet JMIR Serious Games
last_indexed 2026-06-12T02:00:45.559Z
publishDate 2026
publishDateSort 2026
record_format rss_article
spellingShingle The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
Computer Games
General
Computer Games
sub_discipline_display General
sub_discipline_facet General
subject_display Computer Games
General
Computer Games
Computer Games
General
Computer Games
subject_facet Computer Games
General
Computer Games
title The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
title_auth The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
title_full The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
title_fullStr The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
title_full_unstemmed The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
title_short The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
title_sort the impact of gamified teaching on undergraduate nursing students’ disaster nursing competence, self-efficacy, and self-directed learning ability: quasi-experimental study
topic Computer Games
General
Computer Games
url https://games.jmir.org/2026/1/e85947